Multiplayer is where the game is set to thrive though, as taking part in a ten-player match drove home. For the purposes of this hands on, we were in a midrange ship of average abilities, though the final game will have numerous fighters to choose from. It can get disorienting in the middle of a dogfight - there's no "up" in space - but handy markers of enemy movements help you keep your bearings. Sweeping around vast expanses, dodging debris, and doggedly tracking enemies while an even greater battle rages all around you, provides an exhilarating rush. Simply flying around, taking in the galaxy would be an enjoyable use of VR, though a far more sedate one. Ships can boost, bank, and barrel roll, lending an almost balletic sense of movement to the game, especially when applied to a full 360-degree environment. What's clever, and befitting of VR, is that you can do both at once - chasing down one opponent with your main guns, while spinning your individual view to track and lock missiles on another. Turn your head to spot an incoming enemy, and you'll start to lock on release the trigger to blow to pieces. Holding down the right trigger fires a gatling gun, your most basic weapon, while the left arms missiles. Thankfully, Valkyrie's controls are intuitive enough that you won't need to spend ages learning the minutiae.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |